Hobo

Hobo Creator: Unknown Directions: Go east then south to "South Isle Landing SE" its on southern part of east edge

Level 25+

NOTE: This is an older area report and the information may no longer be 100% accurate.

AREA: Hobo

DIRECTIONS: South Isle Landing East to South Isle Landing East, go South to South Isle Landing SE, the SE on that map, it's marked.

TESTED WITH: Sterling Lvl 40+ Wizard/PM/DD, and Friend's Tank Build

WHAT WORKS WELL: All physical and elemental damage, so Ice Storm would be the likely choice for spells.

NOTES:


 * All Locks are DC 18 and Traps DC 15 **

Hobo Land: Crazy Hobo (CR 38) and Wild Hobo (CR 39). Lvl 9 Grapple works on these and everything in this area if you need it. These encounters as well as the others have high Reflex and Fort Saves so spells such as Firebrand and Wail aren't that effective. No resistances were noted, everything we threw at them pretty much did decent damage. They have a hard time hitting 63 AC (50% scored hits against 54 AC), are susceptible to criticals and sneaks, and don't have true seeing.

Hobo Town: Not much here, be weary of the transition on the Ridge, it will port you back to town. Enter into the Cave.

Hobo Caves Lvl 1: Royal Hobo Guards (CR 39) and Royal Gypsy (CR 40). The Gypsys cast Ice Storm and Wail, the Guards have around 350-400 HP. The AB on the Guards is a bit higher than in the previous areas, they hit 63 AC about 20% of the time. Same thing goes as far as spell selection, our tank while using 46 AB and whirlwind made quick work of these guys.

Hobo Caves Lvl 2: Same encounters as lvl 1. Hobo King (CR 70) was able to be Taunted of all things by my caster with only 21 Taunt... LOL. Knockdown works as well on this guy and just about everything else.

LOOT:

Some of this is random I believe but we found: PRIMA TOWER SHIELD: +5 AC, 15 resists A/C/E/F/S, and +2 CON. Also ROYAL HOBO ARMOUR (HVY) -1 CHA, +5AC, Shapechange 1xday. RANGED STABBER (Shortbow): +5 AB, 15 Bludge Resist, 2d6 Criticals, and +5 Mighty, HOBO GLOVES: +5AC, IMM to Death and Mind, HOBO BASTARD SWORD: 2d6 Slashing Dmg, +2 Enhancement with +5 Enhancement Vs. Evil. Not found this trip but found previously was a HOBO TRAIN TICKET (Misc Small): Casts Imp. Invis 1xday.

Trist Aventian Knight