Sanitori - King Minos Palace

NOTE: This is an older area report and the information may no longer be 100% accurate.

AREA: Santorini- King Minos' Palace

DIRECTIONS: Town Portals to S. Isle Landing, East to S. Isle Landing East, North to S. Isle Isthmus, North and take the boat to Santorini Isle, Palace is North right off the pier.

TESTED WITH: Sterling Lvl 40+ Wizard/PM/DD and Logan Lvl 40+ Fighter/COT/WM

WHAT WORKS WELL: Slashing/Piercing Damage, Lvl 9 Grapple, IGMMs, Horrids

NOTES:


 * Minion Guards (CR 55): Are resistant to physical attacks, especially bludgeoning, have sneaks, and are susceptible to the spells above, however they do have decent reflexes. They can hit 67 AC pretty good, with 77 AC I was hit about 40% of the time. They drop MASTERWORK ARROWS: 6d6 physical damage.


 * Minion Guard Swordsmen (CR 61): Pretty much the same as above but they Devastating Critical. You have to beat a roll of 61. I found myself having to don a +5 Fortitude Ring and Soul's Guard Shield (+5 Universal) to get my Fort. Save to a 55 and live a bit longer against these guys. Best to have a buddy with you, unless your Imm. to Crits (PM Build) or have 80+ AC.


 * Nobleman (CR 100): This is the boss in this area in the NW corner. He shouldn't pose to much of a problem, he casts some fireballs at you but can be taken down quite simply with melle attacks or a number of spells. He drops AMMY of MINOTAUR: +2 STR, SR 20, and Bulls STR 3xday.

LOOT: The chest in the same room as the Nobleman also has MATERWORK WARHAMMER and MASTERWORK CLUB: Both have +5 Enh, Keen, 2d6 Crits, and +3 Vamp Regen. Edited By Trist on 04/03/04 12:49

Trist Aventian Knight