Sin Yeth

Sin Yeth Creator: Unknown Directions: Head to Cavron Cove (lvl 40+), enter the cave, and make your way through the Wurmian Caves to the Northern Dens

Level 200+

NOTE: This rea has been updated since the below area report, most information herein is no longer applicable.

AREA: South Isle Northern Dens (Sin Yeth)

DIRECTIONS: South Isle Landing, go west to Foothills, SW to Cavron Cove, enter S. Isle Wurmian Cave, then down to the S. Isle Northern Dens.

TESTED WITH: Logan (1st Run) Lvl 40+ Fighter/COT/WM, Sterling (2nd Run) Lvl 40+ Wizard/PM/DD

WHAT WORKS WELL: Melle, Ice, IGMMS, LVL 9 Grapple, Horrids, Cold, Acid

NOTES:

Toughest thing is about this is getting past the Wildmen in the Foothills, best to have an arcane caster use lvl 9 grapple on them or avoid them all together, unless of course, you have a few buddies with you that can take the damage they inflict. (I will test these at a later date)

Cavron Cove: Filled with Ancient Hounds (CR18) and Pyardinar (CR28), you might be lucky enough to find a ring drop, BLIND RING: Haste, True Seeing, Light.

S. Isle Wurmian Cave: Cave Rats (CR19), Gray Lizards (CR 18), and an Elder Grey Lizard (CR?). The Grey Lizard drops GREYED BOLTS. This area has a few barrels and boxes to loot, as well as a DC 21 gate leading to the Grey Lizzard. There is a Statue which requires a specific key and a DC 110 Gate that I wasn't able to open at this time.

S. Isle Northern Dens: Sin Yeth En Grande Seigneur (CR32) Sin Yeth En Militaire (CR36) Sin Yeth En Femme (CR39) Sin Yeth Force Majeure (CR55) Sin Yeth Fille D'Honneur (CR69) Sin Yeth El Quintille (CR 48): Clerics that cast Harm and summon Mummies, If you're not immune to Harm and your an arcane caster who likes to be in the middle of things, cast Shadow Shield on yourself to protect against Harm.

These are all susceptible to good ole hack & slash, I only noted 5 physical slashing resistance. 57 AC seemed to be sufficient to stay alive as well but with 54 AC I was getting hit 1 in 3 swings. They are all able to be grappled with lvl 9, some of the Lower CR's have low reflex as well, so Firebrand and Fireballs work well against them. Most are Immune to KD, have high Fort and Will Saves and are Immune to Death Magic. I was able to Prismatic Spray one Grande Seigneur, think he rolled a 1 or 2. If you have to choose to use only one physical resistance (belts) then I'd go with Brawlers.

Guarding the Gates inside are Adept Sin Yeth Younglings (CR?). These are arcane casters that didn't last long enough to cast, but do have 20 physical resistances.

There is a strange fountain in this area as well that offers you a free heal.

Distingue Femme (CR119) is the boss. She will cast Web, and Horrids at you. She dropped a Sickle (Random), MILKEN CLAW: +5 AB, 2d6 Pierce Vs. Good, 2d6 Acid, Keen, and a feather that will open one of the 3 random chest behind her.

LOOT:

Encounters drop a variety of items: SIN YETH SLIPPERS, 5AC, Dodge, 10% Fire Imm and +3 DEX, SIN YETH GRANDE MACE (Double Mace): +4 AB 1d4 Bludge, 1d10 Fire, EMD Piercing, HA, 1d10 Crits, WAR FLAIL: +5 AB, lvl 9 Cleric Spell Slot, 1d10 Cold Vs. Evil, 1d6 Bludge, usable by cleric, ADEPTS BLADE (Scimmy): +5AB, 1d6 Slashing, Stun DC 20, Keen, +5 Conc, SINT YETH NECKLACE: +3 AC, +2 CON/DEX/STR, +5 Conc, SIN YETH GAUNTLETS: +5 AB, 2d6 Fire Vs. Chaotic, 2d6 Fire Vs. Lawful, 2d6 Bludge, +2 Wisdom, +5 Disc, DEVNER'S SCEPTER (Mace): +5 AB, Cleric spell slots 6 & 7, 1d6 Cold.

The random chest I opened was empty (whammy)the first time through, the 2nd time I found CHIDED BOOTS: +5 AC, 20 Cold Resist, +4 Wis, +5 Disc. I have also found in the past the Quin Plate Armour(Heavy) that has spell slots for Clerics, and rumor has it the Divine Embrace Scimitar can be found in there as well.