COD - Chamber of Doors

Chamber of Doors Creator: Unknown Directions: Go east then south to "South Isle Landing SE" its on southern part of west edge

Level 25+

NOTE: This is an older area report and the information may no longer be 100% accurate.

AREAS: COD - Chamber of Doors

DIRECTIONS: Town Portals to S. Isle Landing, East to S. Isle Landing East, S. to S. Isle Landing SE, then SW to COD

TESTED WITH: Logan Lvl 40+ Fighter/COT/WM and Friends (thx TJ/Shaka/Charge)

LOCKS: DC 56 maximum

NOTES: Don't kill any of the NPCs or they will all go hostile and some are a pain to get rid of, ie. Kobold

Cavern of Keys: Head North
 * Key Defenders (40): Do Bludge/Electrical, resists 10 physical dmg and has around 48 AB and 43 AC
 * Key Xbower (48): Piercing/Elec/Sonic damage, resists 10 dmg and around 45 AB.
 * Klaus the Keynapper (90): Talk to him first then he will despawn and a duplicate of him spawns that you can kill. He drops a KEY either DOOR 2 KEY or DOOR 3 KEY (maybe CASTLE DOOR KEY as well), and a random drop of BOOTS of KEYNAPPER: +3 con, +4 dex, +5 conc/dis traps/move silent/disable locks or a KEY DAGGER: 2d6 Pierce, +5 Enh, +1 locks.

---Door 2: Dadomba Forest/West of the Castle:
 * Dadomba Tiger (26): Around 41 AB, can do 100+ dmg crits.
 * Dadomba Lion (26): Has a Death Gaze (Will Vs. DC 30)

Head NW to Dadomba Rocks-West of the Castle
 * Rock Warriors (53): slashing/cold dmg
 * Rock Archers (55): Sneaks, piercing/sonic dmg

Head NW to Chief Dadomba's Loft
 * Dadomba Chief Leonard (100): After talking to him, he will despawn and his evil twin appears, as well as a few archers/warriors. He drops the KEY to CASTLE, and ramdom loot of DADOMBA SHIELD: +3 AC, PWR Attack, +4 soak 10, 10 sonic res, light, or a DADOMBA RING (didn't drop for me this time). Take the portal back to COD.

---Door 3: Minor Woods-East of the Castle
 * Minor Black Bear (26): Sneak
 * Minor Grizzly Bear (26): Has a paralysis attack

Head North.

Minor Ant Hills-East of the Castle
 * Ant Hill Guard (72): Bludge/sonic dmg and around 50AB
 * Ant Hill Mage (48): Casts Mords, Cone of cold, Icestorm, and Fireballs.

Head North

The Fairy's Loft: Talk to Terry the Fairy (87)and his evil twin will appear plus some guards and mages. Terry does some electrical dmg with his melle attack, but cant seem to hit 57 AC. He drops KEY to CASTLE, and probbly random loot as well. Found was a FAIRYS OUTFIT: Wiz spells 7/8, +2 INT, +3 Universal Saves, Wiz only restriction. FAIRYS HALBERD: 2d6 slashing, +4 Enh, +2 Vamp regen.

By this time you should have the castle key, Head North from the COD lobby to Outside the Master's Castle area.
 * The Hidden (60): Archers who keep going invis and do piercing/sonic dmg.

Head North

COD- Inside the Master's Castle
 * Hidden Slasher (63): Slashing/Fire and hit 57 AC 10% of the time
 * Hidden Mage (63): Casts Mords and buffs
 * Hidden Serpent (107): Casts Horrids and drops the HIDDEN LEAF: 1xday Aura of Vitality, C/C, and Heal. Also drops the HIDDEN PEARL: 1xday prayer, Res, SR. Both have a Cleric restrictions.

Head North to Deep Inside the Master's Castle
 * Silent Renderer (61): Monks that QP @ 67 DC
 * Silent Archrenderer (70): Casts mords and protect themselves with elem. shield.
 * Silence (127): Dropped AMMY of WISDOM PWR: +5 AC, +5 Wisdom, light.

Lvl 3- Master's War Room
 * Master's Sentinel (107): Slash/pierce/fire/sonic dmg, Smite Evil, Heal, Imm to crits, Called shot, and some physical resistances.
 * The Master (225): Talk to his clone in the first room then enter the 2nd and you will find him again, hostile this time. He has immunities to cold/elec/fire, heals, and doesn't hit 67AC very often. He drops a number of different random items. As well as a KEY TO DEATH.

LOOT: CIRCLE HELM: +3 Con/Str, IMM to Death, CIRCLE CLOAK: +4 AC, Bludge/Slash/Acid resists 20, Imm to KD. ELEMENTAL CIRCLE RING: 20 resists and +2 saves on all elemental magic, RING of SILENT POWER: +5AC, +2 regen, +5 Disc/Taunt, CIRCLE ARMOUR (Not dropped this round).

Death is accessible from the COD foyer, upon entering you will meet Death and you will proceed to his chest. Legions of Death (96) appear on your way there. Inside the Chest is a DIVINE DEATH ARTIFACT which is for the Radiant Dawn Guild Quest.

Trist Aventian Knight